Protocols
W3C
The World Wide Web (WWW) began as a project at the European
Organisation for nuclear research (CERN).
This is where Tim Berners-Lee created the World Wide Web. Tim Berners-Lee left the CERN and joined the
Massachusetts Institute of Technology Laboratory for Computer Science
(MIT/LCS). This is where Tim Berners-Lee
with the support from the European Commission and the Defence Advanced Research
Projects created the World Wide Web Consortium (W3C).
W3C tries to enforce compatibility and agreement among industry
members in the adoption of new standards defined by W3C.
This means that when people are creating web sites they will
have to follow a number of protocols for their website to work and for other
people to see it.
Wireless Application
Protocol (WAP)
WAP is the technical standard for accessing the internet on
a mobile device. A WAP browser is a web browser for mobile phones that use this
protocol. When WAP did not exists mobile service providers had limited
opportunities to offer interactive data service. WAP supports internet and web
applications such as;
·
Email by mobile phone
·
Sports results
·
New headlines
·
Music downloads
Global System for Mobile Phones (GSM)
The GSM was developed to replace the first generation
analogue cellular networks, this is known as digital. This was expanded over
time to include data communication from circuit switched transport to packet
data transport via GPRS (General Packet Radio Service) and EDGE (Enhanced Data
rates for GSM Evolution). Further improvements were made for the third
generation followed by the fourth generation.
3rd
Generation Protocols (3G)
This is a set of standards used for mobile devices,
telecommunication services and networks that comply with the Internet Mobile
Telecommunication (IMT-2000) specifications by the International
Telecommunication Union. 3G finds applications in wireless voice telephony,
mobile internet access, fixed wireless internet access, video calls and mobile
TV.
MMS
MMM stands for Multimedia messaging service. This is a
standard way to send messages that include multimedia content to and from
mobile phones. It extends the core SMS (Short Message Service) capability that
allowed exchange of text messages only up to 160 characters in length. MMS was created so that it would enable
service providers to “collect a fee every time someone snaps a photo.”
General Packet Radio
Service (GPRM)
GPRM is a standard for wireless
communications which runs at speeds up to 115 kilobits per second,
compared with current GSM (Global System for Mobile Communications) systems'
9.6 kilobits.
GPRS, which supports a wide range of bandwidths, is an
efficient use of limited bandwidth and is particularly suited for sending and
receiving small bursts of data,
such as e-mail and Web browsing, as well as large volumes of data.
Bluetooth
Bluetooth is an open wireless technology standard to
exchange data over a short range from fixed and mobile devices. Bluetooth is a
wireless technology developed by Ericsson that is designed to be a cable
replacement. It operates on the 2.4GHz frequency band, like WiFi, and is
officially known as IEEE standard 802.15.1. It is most commonly used with
wireless headsets and car kits, but can also be used for network access, moving
files from one device to another, or with wireless input devices such as a
mouse and keyboard - among many other uses.
Broadband
This refers to high-speed data transmission in which a
single cable can carry a large amount of data at once. Before broadband dial-up
was how people downloaded songs, movies used emails etc. Dial-up was very slow
as it would take up to 28 hours to download a 700MB movie. The most common
types of Internet broadband connections are cable modems (which use the same
connection as cable TV) and DSL modems (which use your existing phone line).
Because of its multiple channel capacity, broadband has started to replace
baseband, the single-channel technology originally used in most computer
networks.
Voiceover Internet Protocol
(VOIP)
Voice over IP (VoIP, or voice over Internet Protocol)
commonly refers to the communication protocols, technologies,
methodologies, and transmission techniques involved in the delivery of voice communications and multimedia
sessions over Internet Protocol (IP) networks, such as the
Internet.
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